I am a UI/UX designer.

Specialized in UX Design, Interaction Design, User Research, Information Architecture, and Human-Computer Interaction.

I design experiences that make complex things feel intuitive.

I am a UI/UX designer.

Specialized in UX Design, Interaction Design, User Research, Information Architecture, and Human-Computer Interaction.

I design experiences that make complex things feel intuitive.

I am a UI/UX designer.

Specialized in UX Design, Interaction Design, User Research, Information Architecture, and Human-Computer Interaction.

I design experiences that make complex things feel intuitive.

A map that understands your travel context

MapAI

Share food, build a community with food

Food Charm keychain showing a new food alert
Food Charm

Share food, build a community with food

Food Charm keychain showing a new food alert
Food Charm

Real-time reactions for a live event platform

Pigeonhole Live

Real-time reactions for a live event platform

Pigeonhole Live

Self-registration for a live event platform

Self-registration form on desktop and the confirmation on mobile
Pigeonhole Live

A Zen garden that invites calm, rather than imposing it

Japanese Zen garden with cherry trees, a bamboo grove and a red bridge, built in Unity

Hand gestures that become particle creatures

Fox silhouette formed by magenta, white and teal particle strips in Unity

Hand gestures that become particle creatures

Fox silhouette formed by magenta, white and teal particle strips in Unity

What I am best at?

Skills that I use to create world-class products

UX Research & Human-Computer Interaction

HCI-Minded

Understanding people, evaluating usability, and designing around real human behavior.

Hover for details ↻

UX Research & Human-Computer Interaction

HCI-Minded

  • Research firstInterviews and usability tests uncover friction before I design.
  • Usability principlesHeuristic evaluation reveals usability issues worth fixing.
  • Human behaviorMental models and cognitive load shape my design decisions.
  • Evidence-based designTurning research findings into meaningful improvements.

UX Research & Human-Computer Interaction

HCI-Minded

Understanding people, evaluating usability, and designing around real human behavior.

Hover for details ↻

UX Research & Human-Computer Interaction

HCI-Minded

  • Research firstInterviews and usability tests uncover friction before I design.
  • Usability principlesHeuristic evaluation reveals usability issues worth fixing.
  • Human behaviorMental models and cognitive load shape my design decisions.
  • Evidence-based designTurning research findings into meaningful improvements.

Visual Design & Aesthetic Judgment

Visual Craft

AI can generate interfaces. Taste is knowing what works, what feels right, and what deserves to stay.

Hover for details ↻

Visual Design & Aesthetic Judgment

Visual Craft

  • Visual hierarchyMaking the important things stand out naturally.
  • Aesthetic judgmentBalancing typography, spacing, color, and composition.
  • Attention to detailRefining the small things that make a design feel considered.
  • Consistency with characterCreating cohesive interfaces without making everything look generic.

Visual Design & Aesthetic Judgment

Visual Craft

AI can generate interfaces. Taste is knowing what works, what feels right, and what deserves to stay.

Hover for details ↻

Visual Design & Aesthetic Judgment

Visual Craft

  • Visual hierarchyMaking the important things stand out naturally.
  • Aesthetic judgmentBalancing typography, spacing, color, and composition.
  • Attention to detailRefining the small things that make a design feel considered.
  • Consistency with characterCreating cohesive interfaces without making everything look generic.

Product & Systems Thinking

Complex Systems

Making intricate workflows, business rules, and information structures easier to understand and use.

Hover for details ↻

Product & Systems Thinking

Complex Systems

  • Enterprise SaaSDesigning dense, data-heavy products with clarity.
  • Workflow optimizationRemoving friction from multi-step user journeys.
  • Information architectureStructuring complex content and navigation.
  • Systems thinkingConnecting user needs, business logic, and technical constraints.

Product & Systems Thinking

Complex Systems

Making intricate workflows, business rules, and information structures easier to understand and use.

Hover for details ↻

Product & Systems Thinking

Complex Systems

  • Enterprise SaaSDesigning dense, data-heavy products with clarity.
  • Workflow optimizationRemoving friction from multi-step user journeys.
  • Information architectureStructuring complex content and navigation.
  • Systems thinkingConnecting user needs, business logic, and technical constraints.
  • Claude
  • ChatGPT
  • Figma Make

Technology & AI

AI-Assisted Design

Using AI to explore more possibilities and move faster. Human judgment decides what makes the final cut.

Hover for details ↻

Technology & AI

AI-Assisted Design

1/2 · Exploration & structure

  • Brainstorming & ideationExplore alternative concepts, challenge assumptions, and expand creative directions.
  • Research synthesisOrganize interview notes, identify patterns, and synthesize findings.
  • Information architectureExplore navigation structures, user journeys, and alternative flows.
  • Design systemsExplore component variations, document tokens, and maintain consistency.

2/2 · Execution & refinement

  • UI exploration & prototypingGenerate interface concepts and build interactive prototypes with tools like Figma Make.
  • Content & microcopyExplore interface wording, empty states, and error messages.
  • Design-to-code collaborationGenerate prototype code and communicate interaction behavior to developers.
  • Accessibility & quality checksIdentify potential accessibility issues and inconsistencies for human verification.
  • Claude
  • ChatGPT
  • Figma Make

Technology & AI

AI-Assisted Design

Using AI to explore more possibilities and move faster. Human judgment decides what makes the final cut.

Hover for details ↻

Technology & AI

AI-Assisted Design

1/2 · Exploration & structure

  • Brainstorming & ideationExplore alternative concepts, challenge assumptions, and expand creative directions.
  • Research synthesisOrganize interview notes, identify patterns, and synthesize findings.
  • Information architectureExplore navigation structures, user journeys, and alternative flows.
  • Design systemsExplore component variations, document tokens, and maintain consistency.

2/2 · Execution & refinement

  • UI exploration & prototypingGenerate interface concepts and build interactive prototypes with tools like Figma Make.
  • Content & microcopyExplore interface wording, empty states, and error messages.
  • Design-to-code collaborationGenerate prototype code and communicate interaction behavior to developers.
  • Accessibility & quality checksIdentify potential accessibility issues and inconsistencies for human verification.

Also familiar with

HTML/CSS

SQL

Java

C#

C

R

TOGAF

Tools I use

  • Figma

    UX/UI Design & Prototyping

  • Framer

    Web Design & Development

  • Maze

    Unmoderated Usability Testing

  • Adobe Illustrator logo

    Adobe Illustrator

    Vector Graphics & Visual Design

  • Adobe Photoshop logo

    Adobe Photoshop

    Image Editing & Visual Design

  • Adobe InDesign logo

    Adobe InDesign

    Layout & Editorial Design

  • Unity logo

    Unity

    Interactive & 3D Prototyping

  • Blender logo

    Blender

    3D Modeling & Rendering

  • Autodesk Fusion 360 logo

    Autodesk Fusion 360

    3D Modeling & Product Design

  • PrusaSlicer logo

    PrusaSlicer

    3D Print Preparation

  • Jira logo

    Jira

    Project & Issue Tracking

  • Confluence logo

    Confluence

    Documentation & Knowledge Sharing

  • Git & GitHub logo

    Git & GitHub

    Version Control

  • Productboard logo

    Productboard

    Product Roadmaps & Prioritization

  • Notion logo

    Notion

    Documentation & Planning

What my employers said about me?

Don’t believe me - hear it from the others

  • Gleda did a great job leading and shaping our Design and UI/UX team at FlavorWiki. She is hard working and capable as a designer, but also as a team leader and mentor for others. We wish her all the best and would recommend her for any team looking to build up their design and development capabilities.
    Daniel Protz
    Daniel ProtzFounder, Technology leader & Entrepreneur
01 / 06

I’m Gleda.

A Product Designer based in Paris 🇫🇷.

I like to design products and interfaces and learn how people interact with systems, from everyday digital products to complex human-machine interfaces.

Currently based in Porto 🇵🇹 for student exchange, and looking for internship role starting February or March 2027.

© 2026
© 2026
© 2026