VR experience ยท Nature Room

VR Calming Guide

A Zen garden where a fox guide and a breathing orb invite calm, rather than impose it.

Watch the walkthrough

Context

University project

My part

Nature Room, built solo

Presented

February 2026

Built with

Unity & VFX Graph

Japanese Zen garden in VR with a petal breathing orb above a raked-sand circle
About the room

What it is

What it is

One of five rooms in Zen Rooms, a VR wellness experience made by four HCI students at Universitรฉ Paris-Saclay. The Nature Room is a Japanese garden for breathing practice and slow, guided exploration.

One of five rooms in Zen Rooms, a VR wellness experience made by four HCI students at Universitรฉ Paris-Saclay. The Nature Room is a Japanese garden for breathing practice and slow, guided exploration.

The idea

The idea

Calm canโ€™t be forced. Nothing in the garden starts by itself: the guide waits, the audio waits, and every next step begins with the userโ€™s own choice.

Calm canโ€™t be forced. Nothing in the garden starts by itself: the guide waits, the audio waits, and every next step begins with the userโ€™s own choice.

What I did

What I did

I designed and built the Nature Room: the garden scene, the fox guide and its path, the breathing orb, the particle effects and the interaction logic.

I designed and built the Nature Room: the garden scene, the fox guide and its path, the breathing orb, the particle effects and the interaction logic.

Tools

Tools

Unity, VFX Graph, XR Interaction Toolkit, Animator, C#

Unity, VFX Graph, XR Interaction Toolkit, Animator, C#

The guided path

Follow the fox, at your own pace

When you enter the garden, a small fox greets you. It offers to guide you, but never moves until you agree. Each stop on its path is a quiet moment you choose to take.

Meet the guide

01 Meet the guide

Walk close and the fox notices you. It asks if youโ€™d like to calm down, and you answer by touching the fox statue.

Walk at its pace

02 Walk at its pace

The fox moves slowly between waypoints, stops just short of each statue, and turns to face you with a reflective question.

A mask takes shape

03 A mask takes shape

At the last statue, scattered particles drift together into a Kitsune mask, and the fox asks if you want to go on.

Light the incense

04 Light the incense

Touching the incense softens the effects around you and opens the next stage: the breathing orb.

Breathing orb made of cherry-blossom petals
The breathing orb

Breathe with the petals

A sphere of cherry-blossom petals floats above the raked sand. Step into its circle and the guided breathing starts. Breath, petals and voice move together in one loop.

01

The petals drift apart while your breathing is unsettled

02

They gather as you inhale, and the orb settles as your rhythm steadies

03

An inhale, hold, exhale cycle, with the voice timed to each phase

04

Nothing plays until you step in, and it pauses when you walk away

Cherry-blossom petals dispersing around the user
Walkthrough

See the garden in motion

A full run through the Nature Room, from meeting the fox to breathing with the orb.

Design principles

Calm is invited, not imposed

01

Consent before progress

The fox, the audio and the breathing session only move forward after an intentional touch or step from the user.

02

Slow by design

Walking speed, pauses and personal space around the guide are tuned to slow the user down, not to hurry them along.

03

Feedback you can feel

Petals, particles and voice respond to the user in real time, so calm shows up in the world rather than in a menu.